27 April 2006
14:30 - 16:00

Social Computing 3

Paper Collective Creation and Sense-Making of Mobile Media
Analyzing a field trial of a prototype we show the importance of collective use of mobile group media and its connections to social achievements, presence and shared experience between people.
Antti Salovaara
Giulio Jacucci
Antti Oulasvirta
Timo Saari
Pekka Kanerva
Esko Kurvinen
Sauli Tiitta

Note Watching the cars go round and round: designing for active spectating
Presents a study of audiences in car rally events and a prototype to support active spectating. Draws implications for the design of technology for sport audiences.
Mattias Esbjörnsson
Barry Brown
Oskar Juhlin
Daniel Normark
Mattias Östergren

Note Designing Technology for the Kindergarten Play Experience
Explores the effectiveness of an ethnographic study in supporting the design of playful technology for young children. Provides designers with useful guidelines for developing technology for kindergarten environments.
Peta Wyeth

Note Robot-Human Interaction with an Anthropomorphic Percussionist
Describes a perceptual robotic percussionist that combines the power of computational modeling with the richness, visual interactivity, and expression of acoustic playing. Can provide novel expressive interactive musical experiences.
Gil Weinberg
Scott Driscoll

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