27 April 2006
14:30 - 16:00
Mobile Design Experiences
Combining Multiple Gaming Interfaces in Epidemic Menace
A crossmedia game, Epidemic Menace, including a game board station, a mobile assistant and a mobile Augmented Reality (AR) system is described. Early results of an ethnographic observation are described, showing how the different gaming interfaces were used by the players to observe, collaborate and interact within the game.
Discovering design drivers for mobile media solutions
By comparing the results of studies separated both by geographical and chronological space a set of constant design drivers was discovered. These were applied to a number of different design projects in the domain of mobile media.
Mobile blogging: experiences of technologically led design
A technologically led design approach towards creating new artefacts is discussed, and the details of the architecture, design, and acceptability of the resulting system to support mobile blogging, called SmartBlog.
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