27 April 2006
9:00 - 10:30

Selecting and Tracking

Paper Face-Tracking as an Augmented Input in Video Games: Enhancing Presence, Role-playing and Control
We designed and implemented two game prototypes, applying face/head information to different user experiences. These prototypes were based on analysis from prior camera-based games, and face tracking technology.
Shuo Wang
Xiaocao Xiong
Yan Xu

Note Direct Pointer: Direct Manipulation for Large-Display Interaction using Handheld Cameras
Introduces and evaluates a new pointing technique for large (possibly multi-user) displays using input from a hand-held camera. Provides designers with a method with reduced hardware requirements and UI modifications.
Hao Jiang
Eyal Ofek
Neema Moraveji
Yuanchun Shi

Note Interacting with Communication Appliances: An evaluation of two computer vision-based selection techniques
Experimentally compares two computer-vision based selection techniques (object-tracking, motion-sensing). Suggests that designers should consider object-tracking as well as (the widely-accepted) motion-sensing.
Wendy Mackay
Jacob Eisenstein

Paper Attention Funnel: Omnidirectional 3D Cursor for Mobile Augmented Reality Platforms
Research contributes unique mobile AR interface technique. General and broad applicability. Guides attention via any location-aware interface including cell phones. Controlled experiment validates improved user performance on search time, consistency, and mental workload.
Frank Biocca
Arthur Tang
Charles Owen
Fan Xiao

Back to the Schedule At a Glance | Back to the Author List